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“You’re essentially a rat in a cage, but the cage is an asylum and it’s scary as hell. “Different players will have a totally different experience,” Gerritzen said. It’s all very implied and it kind of leaves the player to their own devices.” A playthrough of Daylight is only meant to take around 25 or 30 minutes, but the idea is for players to replay it multiple times in order to find all of the story elements. So I’ll play it and I’ll get the first bits to understand what’s going on, but from that point on everything will be in different successions.” “There’s a lot of different types of horror. So there’s so many different elements we’re able to use that allow players to get all this information, but the way that we’re going to do it it’s programmatically, procedurally given to the player. The way the story unfolds is we have all these elements where you can pick up documents and case files, but also your phone gets possessed and it plays recordings from the past. She literally just wakes up and you need to find your way through, but there’s a lot of story elements.
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“We don’t give any backstory on the player. “The player doesn’t have a name,” Gerritzen told IGN.
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The pair explained what players can expect, plus the motivations behind the project. At DICE, IGN had a chance to speak with Zombie creative director and studio head Jared Gerritzen as well as Jessica Chobot, who wrote the game. Every experience will be different as rooms are randomly generated, and players will only learn about the game’s story via clues they discover as they explore. With only the light of a cell phone to guide them, players will navigate the halls of a dark building as a woman who’s just woken up. The announcement came from the DICE summit in Vegas tonight, as Zombie finally provided details on the project it first teased in December.ĭaylight is a horror game featuring a procedurally-generated environment. Zombie Studios has announced Daylight, a new horror game built on Unreal Engine 4.